The time an inmate spends at this super-prison is under their control, no matter the crime, but under one condition: the inmate must reach the top of the structure. In order to do so, there are 50 levels the inmate must unlock, each level containing an important skill that must be learned and mastered, a fun activity, or something needed for survival. At the bottom of the structure is a massive library that contains the knowledge needed to follow a path to the top.
The exploration of new ideas, a new mindset, a new perspective and the possibility of a new life is rooted in the imagination. This system keeps the mind and imagination of inmates engaged, as they are always working towards a goal, and creates a sense of discovery and curiosity that keeps them moving forward.
Inmates at this facility have to earn their release and, in the process of doing so, are able to gain valuable life skills and rehabilitate themselves.